The Athletics skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like magic or genetic alteration). It’s how good you are at moving your body.
BurglaryThe Burglary skill covers your character’s aptitude for stealing things and getting into places that are off-limits.
ContactsContacts is the skill of knowing and making connections with people. It presumes proficiency with all means of networking available in the setting.
Crafts is the skill of working with machinery, for good or ill.
Deceive is the skill about lying to and misdirecting people.
Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill.
The Fight skill covers all forms of close-quarters combat (in other words, within the same zone), both unarmed and using weapons. For the ranged weapons counterpart, see Shoot.
The Ride skill is all about handling Animals mostly Horses, everybody can ride a horse to get from a to b, if you want go fast and stylish that’s your skill.
Investigate is the skill you use to find things out. It’s a counterpart to Notice—whereas Notice revolves around situational alertness and surface observation, Investigate revolves around concentrated effort and in-depth scrutiny.
The Lore skill is about knowledge and education. As with some other skills, we called it Lore because that fits the particular flavor of our examples—other games might call it Scholarship, or Academics, or something like that.
The Notice skill involves just that—noticing things. It’s a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. Usually, when you use Notice, it’s very quick compared to Investigate, so the kinds of details you get from it are more superficial, but you also don’t have to expend as much effort to find them.
The Physique skill is a counterpart to Athletics, representing the character’s natural physical aptitudes, such as raw strength and endurance.
Provoke is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill.
The Rapport skill is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted.
Resources skill describe your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent; it might be tied to land or vassals as much as gold.
The counterpart to Fight, Shoot is the skill of using ranged weaponry-Bow and X-Bow.
The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen. It pairs well with the Burglary skill.
Will*The Will skill represents your character’s general level of mental fortitude, the same way that Physique represents your physical fortitude.